Abstract
1. Introduction -- 2. The game development process -- 3. Software engineering for games -- 4. Object-oriented design for games -- 5. The component model for game development -- 6. Cross-platform development -- 7. Game objects -- 8. Design-driven control -- 9. Iterative development techniques -- 10. Game development roles -- 11. Case study : Cordite.
Cite
CITATION STYLE
APA
Êé, Ó. Î. Ï. Í., Âã, Ó. Î. Ï. Ö., Carmark, J., Romero, J., & Gold, J. (2005). Object-Oriented Game Development. Physics, 32–34.
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