Sign up & Download
Sign in

Planning serious games: adapting approaches for development

by A Morais, H Rodrigues, L Machado, A Valença
Entertainment for Education Digital Techniques and Systems (2010)

Abstract

Games have been an important activity in human society with a meaningful impact in education. In this context, serious game joins entertainment and education for presentation, simulation or training of activities in several areas. This paper reports the importance of planning in serious games, particularly to identify the best approach to be adopted for the development. The main focus is the design of serious games for oral health education for children and adults.

Cite this document (BETA)

Sign up today - FREE

Mendeley saves you time finding and organizing research. Learn more

  • All your research in one place
  • Add and import papers easily
  • Access it anywhere, anytime

Start using Mendeley in seconds!

Already have an account? Sign in

Readership Statistics

7 Readers on Mendeley
by Discipline
 
 
29% Design
 
by Academic Status
 
43% Student (Master)
 
43% Ph.D. Student
 
14% Student (Postgraduate)
by Country
 
14% Netherlands
 
14% Germany
 
14% Australia