A portal to student learning: What instruction librarians can learn from video game design

18Citations
Citations of this article
62Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Purpose - The paper aims to present a methodology for analyzing the pedagogical content of video games and to present the findings of one such analysis. Design/methodology/approach - The pedagogical analysis presented here consists of three parts - an introduction to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the pedagogical content of the video game Portal. Findings - The analysis uncovered significant pedagogical content and useful methodologies used in the design of the video game Portal. Practical implications - The pedagogies and design methods used in the game Portal can help librarians engage and educate students of the gaming generation in information literacy tasks. Originality/value - This paper provides a model for pedagogical analysis of the video game medium and practical techniques taken from an excellent representative of that medium. © Emerald Group Publishing Limited.

Cite

CITATION STYLE

APA

Schiller, N. (2008). A portal to student learning: What instruction librarians can learn from video game design. Reference Services Review, 36(4), 351–365. https://doi.org/10.1108/00907320810920333

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free