Representation of the digital image by a triangulation does not bring a high compression but enables geometric transformations and is very simple. In this paper we will show that it is also possible to choose the triangulation vertices randomly, then their [x,y] position does not need to be stored as it can be easily reconstructed during decoding. We show how such a choice behaves in comparison and in combination with the vertices selected from the edges of the digital image. © 2010 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Kolingerová, I., Kohout, J., Rulf, M., & Uher, V. (2010). A proper choice of vertices for triangulation representation of digital images. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6375 LNCS, pp. 41–48). https://doi.org/10.1007/978-3-642-15907-7_6
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