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Pulling the Strings: A Theory of Puppetry for the Gaming Experience

by Eduardo H Calvillo Gámez Paul Cairns
Conference Proceedings of The Philosophy of Computer Games 2008 Volume 1 of DIGAREC series Zentrum für Computerspielforschung Potsdam (2008)

Abstract

In this paper we introduce the theory of puppetry to understand the gaming experience. The paper concentrates on discussing the importance of operationalising the user experience, and how puppetry can be used to do so within the videogame domain. The paper aims to bringing the experience of playing videogames closer to objective knowledge, where the experience can be assessed and falsified. Experience is defined as a two fold phenomenon: process and outcome. The theory focuses on explaining the basic elements that form the core of the process of the experience. It argues that puppetry is formed by control and ownership. The name of puppetry is introduced after discussing the similarities in the importance of experience between videogames and theatrical puppetry. Then, puppetry operationalises the gaming experience into a concept that can be assessed.

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