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Sauerbraten - The World is a Cube

by Andreas Dieckmann, Peter Russell
Space Time Play (2007)

Abstract

What if the universe were cubic? What if the underlying structure of everything were based on a three-dimensional grid? What if every face of every object could be represented as part of a (possibly deformed) cube somewhere in that grid? If that were the case, then youd have landed in the world of Sauerbraten, a first-person shooter with editing capabilities that is free and open source. In addition to these basic characteristics, there are a few distinct features that make Sauerbraten attractive for use in an architectural context: its ingame editing, coop editing, geometry concept and overall simplicity and quick learning curve.

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