Skin games

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Abstract

Recent developments in computer vision hardware have popularized the use of (free hand) gestures as well as full body posture as a form of input control in commercial gaming applications. However, the computer screen remains the place where the eyes must be placed at all times. Freeing graphic output from that rectangular cage is a hot topic in Spatial Augmented Reality (SAR). Using static or dynamic projection mapping and 'smart projectors', it is possible to recruit any surface in the surrounding for displaying the game's graphics. The present work introduces an original interaction paradigm building on kinetic interfaces and SAR: in 'Skin Games' the body acts simultaneously as the controller and as the (wildly deformable) projection surface on which to display the game's output. © 2012 Authors.

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Cassinelli, A., Angesleva, J., Watanabe, Y., Frasca, G., & Ishikawa, M. (2012). Skin games. In ITS 2012 - Proceedings of the ACM Conference on Interactive Tabletops and Surfaces (pp. 323–326). https://doi.org/10.1145/2396636.2396690

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