In this article an application is developed based on 3D environments for the upper limbs rehabilitation, with the aim of performing the measurement of rehabilitation movements that the patient makes. A robotic glove is used for virtualized the movements with the hand. The hand movements are sent to a mathematical processing software which runs an algorithm to determine if the rehabilitation movement is right. Through virtual reality environments, the injured patients see the correct way to perform the movement and also shows the movements that the patient makes with the robotic glove prototype. This system allows to evaluate the protocol of upper limbs rehabilitation, with the continuous use of this system the injured patient can see how his condition evolves after performing several times the proposed virtual tasks.
CITATION STYLE
Caiza, G., Calapaqui, C., Regalado, F., Saltos, L. F., Garcia, C. A., & Garcia, M. V. (2019). Upper limb rehabilitation with virtual environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11613 LNCS, pp. 330–343). Springer Verlag. https://doi.org/10.1007/978-3-030-25965-5_24
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