This paper presents a new technique of a scene augmentation using images of real objects' views that are not generated using a graphical library. We call them 'Virtualized Real Objects' (VRO). The idea may be used, for example, for art objects of a commercial organization wanting to deploy its trade by Internet. VRO are important for cases where real objects 3D models availability is not obvious. This orientation is equally useful for adaptation tests of heavy or big real objects with respect to their expected places. This article outlines our developed prototype for this realization, In the occurrence, how real objects' images can be integrated in a sequence and how they are manipulated for a visual disposition. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Nini, B., & Batouche, M. (2005). Virtualized real object integration and manipulation in an augmented scene. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3691 LNCS, pp. 248–255). https://doi.org/10.1007/11556121_31
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