Sign up & Download
Sign in

Youth leadership development in virtual worlds: A case study

by S Turkay, D Tirthali
Innovation and Creativity in Education ()

Abstract

This paper discusses the impact of 'The Dream It. Do It Initiative' (D.I.D.I.), an informal learning program implemented in Teen Second Life (TSL), on leadership development. We found support for using TSL as a venue for leadership exploration. Specifically, we found that venturers became aware of the community issues in these worlds; they gained leadership skills such as teamwork, determination, and responsibility; and they learned how to use their mistakes to improve their projects. We conclude that virtual worlds, as "places for engagement", can indeed be used to help youth explore their leadership potential with support from parents and educators. (C) 2010 Elsevier Ltd. All rights reserved.

Cite this document (BETA)

Readership Statistics

1 Reader on Mendeley
by Discipline
 
by Academic Status
 
100% Student (Bachelor)

Sign up today - FREE

Mendeley saves you time finding and organizing research. Learn more

  • All your research in one place
  • Add and import papers easily
  • Access it anywhere, anytime

Start using Mendeley in seconds!

Already have an account? Sign in