This paper presents a solution to the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on motion capture blending and warping. The paper describes the various components of our solution, from the first path planning to the last animation step. An example illustrates the progression of the animation construction all along the presentation.
CITATION STYLE
Pettré, J., Laumond, J. P., & Siméon, T. (2003). A 2-stages locomotion planner for digital actors. In Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003. Association for Computing Machinery, Inc.
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