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Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor

by Daniel Q. Freitas, Alana E F da Gama, Lucas Figueiredo, Thiago M Chaves, Déborah Marques-Oliveira, Veronica Teichrieb, Cristiano Araújo
XI Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2012 ()
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The use of computational resources, such as virtual and augmented reality based systems has being commonly used to provide patient motivation in rehabilitation processes, great interaction, fun and challenges to therapy. This study presents a development and evaluation of a Kinect based motor rehabilitation system developed iteratively by gathering users’ opinion. This systems is currently a prototype and consists of a physiotherapeutic game controlled by biomechanical movements that supports therapeutics exercises and a module that performs a biomechanical analysis, detecting postural compensation. The system development included two versions. A first system version was developed and evaluated by users. Based on this evaluation the system was upgraded and the new version was evaluated once again by the same users. By comparing these two tests it was possible to notice an improvement of the system in all evaluated aspects.

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