The Digital Game-Based Learning Revolution

  • Learning D
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Abstract

Recognizing that people respond more effectively to speed, fun and graphics, Prensky's revolutionary approach melds the engagement of fast-paced video games with serious business content to create better and more engaging training. Digital Game-Based Learning expands on his technique by explaining what digital game-based learning is, why it is different and better, why it's not just another fad, where it can be used, and how to implement it. Brimming with case studies based on on-site visits to companies who have already successfully utilized this revolutionary training methodology, readers will discover new ways to better motivate and educate. A Web site - www.twitchspeed.com - linked to the guide will bring together the various people and companies involved in the game-based learning field and become a forum for the exchange of ideas.

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Learning, D. G. (2001). The Digital Game-Based Learning Revolution. Learning, 1(1), 1–19. https://doi.org/10.1016/j.iheduc.2004.12.001

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