Recently, EEG-based technology has become more popular in "serious" games designs and developments since new wireless headsets that meet consumer demand for wearability, price, portability and ease-of-use are coming to the market. Originally, EEG-based technologies were used in neurofeedback games and brain-computer interfaces. Now, such technologies could be used in entertainment, e-learning and new medical applications. In this paper, we review on neurofeedback game designs and algorithms, and propose design, algorithm, and implementation of new EEG-based 2D and 3D concentration games. Possible future medical applications of the games are discussed. © 2010 IEEE.
CITATION STYLE
Wang, Q., Sourina, O., & Nguyen, M. K. (2010). EEG-based “serious” games design for medical applications. In Proceedings - 2010 International Conference on Cyberworlds, CW 2010 (pp. 270–276). https://doi.org/10.1109/CW.2010.56
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