Enabling the masses to become creative in smart spaces: orienting user creation in the Internet of Things in the context of the ITEA2 DiYSE project

  • Roelands M
  • Claeys L
  • Godon M
  • et al.
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Abstract

Many of the initial developments towards the Internet of Things have focused on the combination of Auto-ID and networked infrastructures in businessto- business logistics and product life cycle applications. However, a future Internet of Things can provide a broader vision and also enable everyone to access and contribute rich information about things and locations. The success of social networks to share experience and personalised insights shows also great potential for integration with business-centric applications. The integration and interoperability with mainstream business software platforms can be enhanced and extended by real-time analytics, business intelligence and agent-based autonomous services. Information sharing may be rewarded through incentives, thus transforming the Internet of Things from a cost-focused experiment to a revenue-generating infrastructure to enable trading of enriched information and accelerate business innovation. Mash-ups and end-user programming will enable people to contribute to the Internet of Things with data, presentation and functionality. Things-generated physical world content and events from Auto-ID, sensors, actuators or meshed networks will be aggregated and combined with information from virtual worlds, such as business databases and Web 2.0 applications, and processed based on new business intelligence concepts. Direct action on the physical world will be supported through machine-interfaces and introduction of agile strategies. This chapter aims to provide a concept for a future architecture of the Internet of Things, including a definition, a review of developments, a list of key requirements and a technical design for possible implementation of the future Internet of Things. As open issues, the evaluation of usability by stakeholders in user-centric as well as business-centric scenarios is discussed and the need for quantifying costs and benefits for businesses, consumers, society and the environment is emphasised. Finally, guidelines are derived, for use by researchers as well as practitioners.

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APA

Roelands, M., Claeys, L., Godon, M., Geerts, M., Feki, M. A., & Trappeniers, L. (2011). Enabling the masses to become creative in smart spaces: orienting user creation in the Internet of Things in the context of the ITEA2 DiYSE project. In D. Uckelmann, M. Harrison, & F. Michahelles (Eds.), Architecting the Internet of Things (pp. 37–64). Springer. Retrieved from http://dx.doi.org/10.1007/978-3-642-19157-2_3

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