Interactive Drama is the ultimate challenge of digital entertainment. In this paper, from our seven year experience in Interactive Drama, we try to shape the history of the field and envision what will be (or should be) the future of this history. Two main directions in particular are stressed, because we feel that the success of Interactive Drama lies in these two directions. The first one concerns the architecture of systems and how it would manage both narrative constraints and character's intelligence, believability and roundness. The second one focuses on project management by sketching a methodology of co-design for Interactive Drama.
CITATION STYLE
Szilas, N. (2005). The future of interactive drama. Proceedings of the Second Australiasian Conference on Interactive Entertainment (IE’05), 193–199.
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