Games, Motivation and Learning: A Research and Practice Model

by R Garris, R Ahlers, J E Driskell
()

Abstract

Presents a model of instructional games and learning that elaborates key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback; and types of learning outcomes that can be achieved. Discusses implications for the design and implementation of effective instructional games.

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