Gamification: Next growth propeller for banks | Virtusa Official BlogVirtusa Official Blog

  • Kumar Gupta S
N/ACitations
Citations of this article
4Readers
Mendeley users who have this article in their library.

Abstract

Banks and Financial Institutions (FIs) have been trying hard to gain customers and increase market share in the retail customer segment. Traditionally, a bank’s distribution channel via extensive branch network used to guarantee that the prospects could always reach the bank and do business with them. Now, because of digital disruption, prospects are seeking banks in newer channels, especially the mobile. Banks need to become ubiquitous in all possible channels

Cite

CITATION STYLE

APA

Kumar Gupta, S. (2015). Gamification: Next growth propeller for banks | Virtusa Official BlogVirtusa Official Blog. Retrieved from http://www.virtusa.com/blog/2014/08/gamification-next-growth-propeller-for-banks/

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free