Spicing up map generation

N/ACitations
Citations of this article
29Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We describe a search-based map generator for the classic real-time strategy game Dune 2. The generator is capable of creating playable maps in seconds, which can be used with a partial recreation of Dune 2 that has been implemented using the Strategy Game Description Language. Map genotypes are represented as low-resolution matrices, which are then converted to higher-resolution maps through a stochastic process involving cellular automata. Map phenotypes are evaluated using a set of heuristics based on the gameplay requirements of Dune 2. © 2012 Springer-Verlag.

Cite

CITATION STYLE

APA

Mahlmann, T., Togelius, J., & Yannakakis, G. N. (2012). Spicing up map generation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7248 LNCS, pp. 224–233). https://doi.org/10.1007/978-3-642-29178-4_23

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free