If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected.
CITATION STYLE
Koster, R. (2005). Theory of Fun for Game Design. A Theory of Fun for Game Design, 256. Retrieved from http://www.amazon.com/Theory-Fun-Game-Design/dp/1932111972
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