Using Games for Debriefing

35Citations
Citations of this article
31Readers
Mendeley users who have this article in their library.
Get full text

Abstract

A d-game is a special type of framegame that structures debriefing after the completion of any experiential activity. This article presents a seven-phase model for debriefing, with each phase identified by a key type of question. It describes and discusses eight d-games that are related to various phases in the debriefing procedure. Applications of the d-games are illustrated with reference to a common base activity. © 1992, Sage Publications. All rights reserved.

Cite

CITATION STYLE

APA

Thiagarajan, S. (1992). Using Games for Debriefing. Simulation & Gaming, 23(2), 161–173. https://doi.org/10.1177/1046878192232004

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free