Skip to content

In the winning mood: Affect in the Iowa gambling task

by Marieke De Vries, Rw Holland, Clm Witteman
Judgment and Decision … ()


The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994). In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall disadvantageous. Previous studies have shown that at an early stage in this card-game, players begin to display a tendency towards the advantageous decks. Subsequent research suggested that at this stage, people base their decisions on conscious gut feelings (Wagar & Dixon, 2006). Based on empirical evidence for the relation between mood and cognitive processing-styles, we expected and consistently found that, compared to a negative mood state, reported and induced positive mood states increased this early tendency towards advantageous decks. Our results provide support for the idea that a positive mood causes stronger reliance on affective signals in decision-making than a negative mood.

Cite this document (BETA)

Readership Statistics

130 Readers on Mendeley
by Discipline
75% Psychology
5% Business, Management and Accounting
4% Computer Science
by Academic Status
25% Student > Ph. D. Student
18% Researcher
15% Student > Master
by Country
5% United Kingdom
5% United States
2% Germany

Sign up today - FREE

Mendeley saves you time finding and organizing research. Learn more

  • All your research in one place
  • Add and import papers easily
  • Access it anywhere, anytime

Start using Mendeley in seconds!

Sign up & Download

Already have an account? Sign in