The paper presents the players' implicit views on psychological aspects of a supposable influence of computer/online/video-games on human beings. And online survey with 74 Likert-type questions were given to adults and older adolescents (16+). The collected replies (N=437) were grouped into an eight-factor model. The key implicit representations include the participants' belief that gaming: (1) leads to positive self-development, (2) affects the players' somatics, i.e. causes tiredness and stresses while gaming and in an after-game period, (3) brings pleasing feelings while gaming, (4) stimulates cognitive processes, and (5) supports players' relaxation and gives pleasure. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Voiskounsky, A. E., Mitina, O. V., & Avetisova, A. A. (2009). Gamers’ implicit knowledge on the psychological influence of game-playing. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5621 LNCS, pp. 632–640). https://doi.org/10.1007/978-3-642-02774-1_68
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