E-gaming: An active learning pedagogy for engaging learners in a private university in Karachi, Pakistan

0Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.
Get full text

Abstract

There is a radical shift in teaching and learning pedagogies to engage the learners in healthcare profession. It was a tough challenge for Pakistani educators of an esteemed university to motivate and assess the learners for concept absorption and critical reasoning using creative approaches. Teaching and learning styles have changed fundamentally from conventional teacher centred to inquiry-based student-centred approach. Classroom teaching in recognised nursing and medical institutes in Pakistan have transformed to blended and entirely online methodologies with the integration of diverse active learning strategies. The educators grapple to engage the millennials and to encounter this, gaming technological platform was used to facilitate the learners for maximum integration, active participation, and create an exciting learning experience. Various e-gaming tools, such as Kahoot, Jamboard, Padlet Wall, Ed-Puzzle, Mentimeter, etc., were used in nursing and medical courses and were highly appreciated by the leaners to retain, review, and self-assess.

Cite

CITATION STYLE

APA

Cassum, L. A., & Fatima, S. S. (2024). E-gaming: An active learning pedagogy for engaging learners in a private university in Karachi, Pakistan. Journal of the Pakistan Medical Association, 74(7), 1322–1324. https://doi.org/10.47391/JPMA.9765

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free