Using Virtual Reality for Movement System Examination in a Doctor of Physical Therapy Curriculum

3Citations
Citations of this article
20Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Background and Purpose: Examining and treating movement dysfunction is a cornerstone of physical therapist practice. Consequently, physical therapist education programs should prepare students to effectively analyze movement to inform clinical decision making. Current practice methods fall short due to variability in demonstration and realistic portrayal ofmovement disorders. Virtual reality (VR) is an alternative modality for high-fidelity simulation for learning movement system examination. The purpose of this study was to describe the development of a VR module to be used as part of a Doctor of Physical Therapy (DPT) curriculum, and to evaluate student reaction and attitudes regarding utilizing VR for practicing movement analysis skills. Method/Model Description and Evaluation: An original VR module consisting of 3 virtual patients performing a sit-to-stand transfer was created for students to practice movement observation and analysis. Fifteen first-year DPT students volunteered to experience the VR module and provide feedback. Students observed 3 different patients performing sit-to-stand transfers and performed a movement analysis on each. Students' performance was assessed using a checklist developed from current physical therapy literature and curricular content. Participants also completed pre- and post- VR surveys to capture their opinions and attitudes regarding VR. Outcomes: After the VR module, all participations strongly agreed that they enjoyed using the VR module. All participants agreed that the animations were realistic enough to practice movement analysis skills. The average checklist score was 87.7%, indicating most benchmark behaviors for movement analysis were met. Most students disagreed that VR could replace face-to-face training opportunities. Discussions and Conclusion: The VR module was received favorably by DPT students; however, they felt strongly that VR should not replace traditional face-toface laboratory opportunities. Notably, the VR environment provided a reliable space to practice movement examination skills. Utilizing this innovation would advance current concepts in simulation-based learning in DPT curricula and provide a unique platform for practicing movement examination.

Cite

CITATION STYLE

APA

Judd, D. L., Kelly, B., & Corral, J. (2021). Using Virtual Reality for Movement System Examination in a Doctor of Physical Therapy Curriculum. Journal of Physical Therapy Education, 35(4), 324–329. https://doi.org/10.1097/JTE.0000000000000204

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free