In this article a process of animation of 3D models is proposed to transform them into virtual agents or avatars with the possibility of being used in Human-Computer interaction processes. The resulting virtual agents have been adapted as tools that serve as a starting point for the development of real-time interaction algorithms. The characteristics of the generated tools allows to deepen in techniques of machine learning and artificial intelligence, endowing to the virtual agents of movements with natural and real characteristics. It is possible to use them as puppets, capturing the movements of a person and transferring them to the animation; it is also possible to program specific sequences whose interaction processes are completely determined. Finally, the idea of developing algorithms involving artificial intelligence combined with human intelligence to improve interaction processes is proposed.
Guerrero-Vasquez, L. F., Landy-Rivera, D. X., Bravo-Torres, J. F., Lopez-Nores, M., Castro-Serrano, R., & Vintimilla-Tapia, P. E. (2019). AVATAR: Contribution to Human-Computer interaction processes through the adaptation of semi-personalized virtual agents. In 2018 IEEE Biennial Congress of Argentina, ARGENCON 2018. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ARGENCON.2018.8646055