Promoting AI Education for Rural Middle Grades Students with Digital Game Design

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Abstract

The demand is growing for a populace that is literate in Artificial Intelligence (AI); such literacy centers on enabling individuals to evaluate, collaborate with, and effectively use AI. Because the middle school years are a critical time for developing youths' perceptions and dispositions toward STEM, creating engaging AI learning experiences for middle grades students (ages 11 to 14) is paramount. The need for providing enhanced access to AI learning opportunities is especially pronounced in rural areas, which are typically underserved and underresourced. Inspired by prior research that game design holds significant potential for cultivating student interest and knowledge in computer science, we are designing, developing, and iteratively refining an AI-centered development environment that infuses AI learning into game design activities. In this work, we review design principles for game design interventions focused on middle grades computer science education and explore how to introduce AI learning experiences into interactive game design activities. We also discuss results from our initial co-design sessions with middle grades students and teachers in rural communities.

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APA

Vandenberg, J., Min, W., Cateté, V., Boulden, D., & Mott, B. (2023). Promoting AI Education for Rural Middle Grades Students with Digital Game Design. In SIGCSE 2023 - Proceedings of the 54th ACM Technical Symposium on Computer Science Education (Vol. 2, p. 1388). Association for Computing Machinery, Inc. https://doi.org/10.1145/3545947.3576333

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