Metaverse is a virtual world where an immersive experience through the use of an avatar takes place within it, which is in many cases accessible by a VR headset. This research is about the use and benefits of metaverse for e-learning. Metaverse helps e-learning by being an attractive medium where 3d models and virtual presentations with the help of AI are possible to improve the current state of education. In this research first, we introduced the metaverse and stated that there are two approaches for its role in the metaverse, first the facilitating role where it exactly mirrors the real-world classrooms, and second the accommodating role where there are extra functionalities compared to the real world. Then we explored how metaverse improves the quality of education, under two major categories. First, one being attractiveness, discussed those characteristics that are originating from the external world, like how entertaining the metaverse is to an external agent. The second one was about assistive approaches, which discussed those characteristics that originated from within the metaverse. Next, there were challenges, and finally the conclusion. The conclusion contains a brief mention of all the characteristics of the metaverse that result in improving the quality of education.
CITATION STYLE
Kouveliotis, K., & Mansuri, M. (2023). ROLE OF METAVERSE IN E-LEARNING AND ITS CONTRIBUTION TO IMPROVING THE QUALITY OF EDUCATION. In 17th International Conference on e-Learning and Digital Learning 2023, ELDL 2023 and 11th International Conference on Sustainability, Technology and Education 2023, STE 2023 (pp. 189–194). IADIS Press. https://doi.org/10.33965/el_ste2023_202303c004
Mendeley helps you to discover research relevant for your work.