Virtual Co-embodiment (vc) is a relatively new field of VR, enabling a user to share control of an avatar with other users or entities. According to a recent study, vc was shown to have the highest motor skill learning efficiency out of three VR-based methods. This contribution expands on these findings, as well as previous work relating to Action Observation (ao) and drumming, to realize a new concept to teach drumming. Users “duet” with an exemplar half in a virtual scene with concurrent feedback to learn rudiments and polyrhythms. We call this puppet avatar controlled by both a user and separate processes a “halvatar”. The development is based on body-part-segmented vc techniques and uses programmed animation, electromechanical drum strike detection, and optical bimanual hand-tracking informed by head-tracking. A pilot study was conducted with primarily non-musicians showing the potential effectiveness of this tool and approach.
CITATION STYLE
Pinkl, J., & Cohen, M. (2023). VR Drumming Pedagogy: Action Observation, Virtual Co-Embodiment, and Development of Drumming “Halvatar.” Electronics (Switzerland), 12(17). https://doi.org/10.3390/electronics12173708
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