Virtual reality in gait rehabilitation in children with spastic cerebral palsy

  • Lerma-Castaño P
  • Chanaga-Gelves M
  • Llanos-Mosquera J
  • et al.
N/ACitations
Citations of this article
18Readers
Mendeley users who have this article in their library.

Abstract

Abstract Background: Virtual reality (VR) is one of the newest and most used methods in rehabilitation processes, reporting favorable effects. Materials and methods: To know the effects of VR, in the processes of gait rehabilitation in children with cerebral palsy (CP), research in publications of the past 10 years was carried out, in databases of the area of health, science, and technology: ScienceDirect, Nature, Oxford Journals, Sage Publishing, Sage Knowledge, Springer Link Magazines, Taylor and Francis Journals, EBSCO Host, Health and Wellness, ProQuest, PEDro PubMed, and Cochrane Library. The established search criteria were articles with longitudinal designs, controlled clinical trials, case studies, and systematic reviews with/without meta-analysis, which used VR as an intervention in gait rehabilitation in children with CP. Results: A total of 250 articles were found that prove the effectiveness of VR in children with CP. Conclusions: VR can be a complementary strategy for gait rehabilitation in this population.

Cite

CITATION STYLE

APA

Lerma-Castaño, P. R., Chanaga-Gelves, M. V., Llanos-Mosquera, J. M., Castro-Serrato, L. E., & Romana-Cabrera, L. (2022). Virtual reality in gait rehabilitation in children with spastic cerebral palsy. Revista Mexicana de Neurociencia, 23(1). https://doi.org/10.24875/rmn.21000001

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free