Cinema, entretenimento e consumo: uma história de amor

  • Burrowes P
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Abstract

Aponto, neste artigo, a presença do marketing em produções culturais desde a primeira indústria do cinema, até os atuais ARG - Alternate Reality Games -, tentando acompanhar  os  deslizamentos  que  ocorrem  nessa  presença  ao longo do tempo. Procuro observar o  modo como a complexa relação entre realidade e ficção serve ao propósito de vender bens, serviços e idéias.In this paper I draw attention to the presence of marketing in cultural productions, from the first movie industry to the contemporary ARG - Alternate Reality Games -, trying to follow changes that occurred along the time. Also I observe also how the complex relation between reality and fiction serves the purpose of selling goods, services and ideas.

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APA

Burrowes, P. (2008). Cinema, entretenimento e consumo: uma história de amor. Revista FAMECOS, 15(35), 44–50. https://doi.org/10.15448/1980-3729.2008.35.4092

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