Fluctuating economies and changing family demographics have increased the complexity in meeting the spatial needs for contemporary housing. Digital systems that allow flexibility are growing in demand but its rate of development is not catching up with the rapid changes. This paper explores how digital interventions can limit or help the process of collaborative design in high-density mass housing context. One key factor in user-oriented design system is participation. Many researchers have looked into system usability, design simplification and realistic visualisation to provide an immersive experience for users to engage the design. This paper argues how gamification acts as a form of decision support within a bigger framework model for a user-oriented digital design system. Using three levels of rules: constitutive rules, operational rules and implicit rules, the aim is for users to generate a housing design outcome not only for themselves but also collaboratively with other users through gamification.
CITATION STYLE
Lo, T. T., Schnabel, M. A., & Moleta, T. J. (2022). Gamification for User-Oriented Housing Design - A Theoretical Review. In Proceedings of the 22nd Conference on Computer Aided Architectural Design Research in Asia (CAADRIA) (pp. 63–72). CAADRIA. https://doi.org/10.52842/conf.caadria.2017.063
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