Our researchers seek to support students in building block-based programming projects that are motivating and engaging as well as valuable practice in learning to code. A difficult part of the programming process is planning. In this research, we explore how novice programmers used a custom-built planning tool, PlanIT, contrasted against how they used storyboarding when planning games. In a three-part study, we engaged novices in planning and programming three games: a maze game, a break-out game, and a mashup of the two. In a set of five case studies, we show how five pairs of students approached the planning and programming of these three games, illustrating that students felt more creative when storyboarding rather than using PlanIT. We end with a discussion on the implications of this work for designing supports for novices to plan open-ended projects.
CITATION STYLE
Limke, A., Milliken, A., Cateté, V., Gransbury, I., Isvik, A., Price, T., … Barnes, T. (2022). Case Studies on the Use of Storyboarding by Novice Programmers. In Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE (Vol. 1, pp. 318–324). Association for Computing Machinery. https://doi.org/10.1145/3502718.3524749
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