Background The purpose of this study is to develop a STEAM program for high school students' color design education based on data statistics and to test the effects of the program students’ attitudes. In this STEAM program, arts, mathematics, and information subject matters were integrated into the arts curriculum focusing on color design. Methods The purpose of this study is to develop a STEAM program for high school students' color design education based on data statistics and to test the effects of the program students’ attitudes. In this STEAM program, arts, mathematics, and information subject matters were integrated into the arts curriculum focusing on color design. Results We found that the students’ attitude toward the STEAM program noticeably improved in 33 of the 40 questions. In particular, the students evaluated that the process of naturally understanding the concepts of big data and statistics through art classes was unique and interesting. Conclusions In this study we argue that color, which was traditionally considered as a topic that only artists and designers could handle, can also be taught in a more general education context. In addition, this study also shows that students could learn to process emotions through the convergence of design, engineering, technology, and mathematics and that they were able to appreciate the importance of data statistics in color design by participating in the STEAM program.
CITATION STYLE
Hyun, E. R., Kim, J. H., Kim, Y. J., & Shin, T. S. (2022). Development of a STEAM Program for High School Students’ Color Design Education Based on Data Statistics and Analysis of STEAM Program’s Effectiveness. Archives of Design Research, 35(4), 217–229. https://doi.org/10.15187/adr.2022.11.35.4.217
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