This paper presents and describes the technical implementation of a full body embodied social exergame called "Exercise - Water Air Fire Earth"or "E-WAFE"in short, developed by an interdisciplinary team of three students in the scope of a practical course module. The design decisions were aimed at creating immersive, longtime engaging gamification of exercise with social interaction, utilising new technologies and motivating people to exercise for physiological health as well as connecting people by indulging in social play. The networked, full body tracked (Virtual Reality headset, two controllers and three trackers) gameplay, involving exercises such as squatting and shadowboxing, implemented with a machine learning based approach, creates an immersive experience for currently two players.
CITATION STYLE
Kalaitzidou, A., Senechal, N., Dimitriou, P., Chandran, K., & McGinity, M. (2022). “E-WAFE” - A Full Body Embodied Social Exergame. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 286–290). Association for Computing Machinery, Inc. https://doi.org/10.1145/3505270.3558375
Mendeley helps you to discover research relevant for your work.