Media Petualangan Aljabar Berbasis Permainan Edukasi untuk Siswa SMP

  • Sarji N
  • Mampouw H
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Abstract

Revolusi industri 4.0 di bidang pendidikan ditandai dengan dihasilkannya media pembelajaran digital. Penelitian ini bertujuan mengembangkan media pembelajaran Petualangan Aljabar untuk meningkatkan hasil belajar peserta didik pada materi Bentuk Aljabar. Penelitian menggunakan model analisis, desain, pengembangan, implementasi, dan evaluasi. Petualanagn Aljabar adalah media permainan edukasi interaktif berbasis android dan windows. Petualangan Aljabar terdiri dari materi dan soal berbentuk permainan yang dikemas dalam 3 level kesulitan yaitu mudah, sedang, dan sulit. Materi Bentuk Aljabar meliputi unsur-unsur dan penyederhanaannya, operasi hitung dan soal cerita bentuk aljabar. Validitas media mencapai 90% kemudian diimplementasikan kepada 61 peserta didik kelas VII SMP Negeri 1 Ampel, Boyolali. Hasil yang diperoleh adalah media Petualangan Aljabar memenuhi aspek praktis 97% dan aspek efektif 88%. Berdasarkan LKPD yang dikerjakan diperoleh rata-rata pemahaman peserta didik adalah 84 dan mencapai KKM sebesar 84%. Hasil ini menunjukkan media Petualangan Aljabar dapat digunakan untuk meningkatkan hasil belajar peserta didik pada materi Bentuk Aljabar. The industrial revolution 4.0 in the field of education is marked by the production of digital learning media. This study aims to develop an Algebra Adventure learning media to improve student learning outcomes in the Algebraic Forms material. The research uses analysis, design, development, implementation, and evaluation models. Algebra Adventure is interactive educational game media based on android and windows. Algebra Adventure consists of material and questions in the form of games that are packaged in 3 levels of difficulty namely easy, medium, and difficult. Algebraic Form Material includes elements and their simplifications, arithmetic operations, and the algebraic form of the story. The media validity reached 90% and then it was implemented on 61 seventh-grade students of SMP Negeri 1 Ampel, Boyolali. The results obtained are that the Algebra Adventure media fulfills the practical aspect of 97% and the effective aspect of 88%. Based on the LKPD that was done, the average understanding of students was 84 and reached the KKM of 84%. These results indicate that Algebra Adventure media can be used to improve student learning outcomes on Algebraic Forms material.

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CITATION STYLE

APA

Sarji, N. A., & Mampouw, H. L. (2022). Media Petualangan Aljabar Berbasis Permainan Edukasi untuk Siswa SMP. Mosharafa: Jurnal Pendidikan Matematika, 11(3), 425–434. https://doi.org/10.31980/mosharafa.v11i3.733

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