Cultural heritage researchers have recently begun applying Building Information Modelling (BIM) to historic buildings. The model is comprised of intelligent objects with semantic attributes which represent the elements of a building structure and are organised within a 3D virtual environment. Case studies in Ireland are used to test and develop the suitable systems for (a) data capture/digital surveying/processing (b) developing library of architectural components and (c) mapping these architectural components onto the laser scan or digital survey to relate the intelligent virtual representation of a historic structure (HBIM). While BIM platforms have the potential to create a virtual and intelligent representation of a building, its full exploitation and use is restricted to narrow set of expert users with access to costly hardware, software and skills. The testing of open BIM approaches in particular IFCs and the use of game engine platforms is a fundamental component for developing much wider dissemination. The semantically enriched model can be transferred into a WEB based game engine platform.
CITATION STYLE
Murphy, M., Corns, A., Cahill, J., Eliashvili, K., Chenau, A., Pybus, C., … Truong-Hong, L. (2017). Developing historic building information modelling guidelines and procedures for architectural heritage in Ireland. In International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives (Vol. 42, pp. 539–546). International Society for Photogrammetry and Remote Sensing. https://doi.org/10.5194/isprs-archives-XLII-2-W5-539-2017
Mendeley helps you to discover research relevant for your work.