PENGEMBANGAN ALAT BANTU REHABILITASI PASIEN PASCASTROKE BERBASIS VIRTUAL REALITY

  • Nugroho K
  • Herianto H
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Abstract

… Optimising Engagement for Stroke Rehabilitation Using Serious Games. The Visual Computer, 25, 1085-1099. Chen, J. (2007). Flow in games (and everything else) … Sweetser, P. & Wyeth, P. (2005). GameFlow: a model for evaluating player enjoyment in games. Comput …

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Nugroho, K. A., & Herianto, H. (2016). PENGEMBANGAN ALAT BANTU REHABILITASI PASIEN PASCASTROKE BERBASIS VIRTUAL REALITY. J@TI UNDIP : JURNAL TEKNIK INDUSTRI, 11(1). https://doi.org/10.12777/jati.11.1.45-52

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