Abstract
The main reason why Indonesians learn Japanese is because of interest in Japanese comics. However, Japanese comic-based teaching media to meet the needs of these students are still not widely available. This study aims to produce a manga-style comic book (Japanese comics) that prioritizes stories followed by Japanese language learning. The method used is Reeves' DBR (Design-Based Research) model. From the results of the implementation of the four stages of development, it is known that interviews to dig up information related to the lives of Japanese students in high school are effective in getting data on characterizations and story settings more accurately than proofreading from native speakers of conversational scripts can produce communication in the suitable comics with social attributes (Kansai dialect, slang, etc.) speakers. Expression in comics by considering the two stages passed previously, and questionnaires from high school students who have read the comics provide valuable input for improvement so that the contents of the comics can be more easily understood.
Cite
CITATION STYLE
Kusrini, D., Dewanty, V. L., Putri, A., & Putri, R. A. (2022). Development of Comic Books as Teaching Media for Japanese Language Learners in Indonesian High Schools. In Proceedings of the Fifth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2021) (Vol. 595). Atlantis Press. https://doi.org/10.2991/assehr.k.211119.031
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