Gamificación como estrategia de aprendizaje en la formación de estudiantes de Ingeniería

  • Martínez Villalobos G
  • Ríos Herrera J
N/ACitations
Citations of this article
36Readers
Mendeley users who have this article in their library.

Abstract

Information and communication technologies (ICT) impact every day more, consolidating a leading role in educational processes and awakening a greater interest in researching, searching and developing digital media in teaching for appropriate knowledge. Thus, this work presents the process of playful intervention and the development of an educational video game; one of the products resulting from a research project on the importance in learning the use of gamification and pedagogical strategies in the training of engineering students in a basic science course. The methodological approach used was non-experimental quantitative. The knowledge acquired by the participants was evidenced through a conceptual evaluation before and after the use of the video game in a group of 40 students. The results indicate an attitudinal improvement towards the course and a significant increase in the academic performance of the students.

Cite

CITATION STYLE

APA

Martínez Villalobos, G., & Ríos Herrera, J. F. (2019). Gamificación como estrategia de aprendizaje en la formación de estudiantes de Ingeniería. Estudios Pedagógicos (Valdivia), 45(3), 115–125. https://doi.org/10.4067/s0718-07052019000300115

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free