The entry of mobile devices into the teaching-learning process in education occurred during the last years, has permeated all educational sectors, and has consequently required the incorporation in every discipline of new working methodologies or the adjustment of the existing ones. In any event, the incorporation of this kind of technology is demanding the implementation of organizational structures capable of adapting to the inherent potentialities of mobile devices, as well as to the different conceptual approaches in the teaching-learning process. In this work we propose a model of structure for the Visual Arts Education, which integrates the different phases and the necessary actions to be carried out, while considering learners as the central axis of the process. This model is based, on the one hand, on the definition of the learning setting, the strategic planning and the operational phase, and on the other hand, on the contexts and the working spaces from where the forms of intervention in the Visual Arts Education may be organised. As a final result, the instructional design of the mobile devices determines the planning of the actions in spaces of autonomous and authentic learning in which Visual Arts Education takes place. Finally, we propose the definition of the prototype, the test, the evaluation and the implementation of the strategy at the moment of production.
CITATION STYLE
Verdú, A. J. R., Pando, A. C., & Llamas, M. G. R. (2019). A framework for visual art education in mobile devices. Revista de Educación a Distancia, 1(59). https://doi.org/10.6018/red/59/07
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