… A particular highlight for me was Chapter 17: Actionable Biometric Insights which discussed the eye tracking tests performed while designing the UI for Assassin’s Creed Unity, and why …
CITATION STYLE
McKee, C. (2020). A. Drachen, P. Mirza-Babaei and L. Nacke: Games User Research. The Computer Games Journal, 9(3), 309–310. https://doi.org/10.1007/s40869-020-00109-1
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