2nd international workshop on ambient gaming

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Abstract

Ambient games are games and playful activities that offer contextaware and personalized features. Because ambient play and games can be incorporated in everyday objects and routines, they allow players to play throughout the day. Ambient gaming offers promising opportunities for creating novel and unique player experiences. However, there are still many unanswered questions related to this new field of research, for instance related to gamification, personalisation and adaptation, aspects and issues of control and privacy. In this 2nd workshop on Ambient Gaming we intend to further discuss the opportunities and challenges in the field of ambient gaming and play with people from different disciplines (designers, researchers, and developers) who are active in this field.

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APA

Sturm, J., Rijnbout, P., & Schouten, B. (2012). 2nd international workshop on ambient gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7683 LNCS, pp. 453–454). Springer Verlag. https://doi.org/10.1007/978-3-642-34898-3_45

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