Realistic broadcasting using multi-modal immersive media

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Abstract

Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introduce technologies for a realistic broadcasting system, which are developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depth-based camera or multi-view cameras. After converting the immersive media into broadcasting contents, we send the immersive contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic broadcasting represented by the 3-D display, 3-D sound, and haptic interaction. Demonstrations show two types of broadcasting systems: the system using a depth-based camera and the system using multi-view cameras. From the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting. © Springer-Verlag Berlin Heidelberg 2005.

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APA

Kim, S. Y., Yoon, S. U., & Ho, Y. S. (2005). Realistic broadcasting using multi-modal immersive media. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3768 LNCS, pp. 164–175). Springer Verlag. https://doi.org/10.1007/11582267_15

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