3D modeling and animating of characters in educational game

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Abstract

Bahasa is an identity of the Indonesian nation which grow very fast for the unifying tool of ethnic groups so that it can increase of foreigners' interest in learning Bahasa as a tool to achieve, politics, trade, art and culture, and tourism goals. Many foreigners want to learn Bahasa Indonesia by the following program of BIPA (Bahasa Indonesia untuk Penutur Asing). However, the learning program of BIPA class is still conventional. Games can be used as an alternative educational media for BIPA learning in changing conventional learning methods so that they can visualize real problems. An Android-based game called "Asiknya Berbahasa" is an educational game of BIPA basic level material which has 3 stages; easy, medium and difficult stage and be completed with 3D character models along with the animation. 3D modeling and character animation referring to the Game Development Life Cycle (GDLC) method consists of several stages of initiation, pre-production, production, testing, beta, and release. Testing on 3D models and character animation using a Likert scale shows approval of the average value result test.

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APA

Amani, N., & Yuly, A. R. (2019). 3D modeling and animating of characters in educational game. In Journal of Physics: Conference Series (Vol. 1193). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1193/1/012025

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