Digital media have influenced the viewing and learning habits of students for the past decades. At the same time, teaching habits in archaeology have not changed to the same extent: frontal teaching and lectures are often still seen as best practice (Kelly 2019). The state of the art in didactical methodology is often developed in schools¹ and finds its way to universities through teachers’ seminars and appliance in disciplines of the humanities. This leads to the questions: why is archaeology still dependent on conservative teaching methods and how can geo-games break up this status quo? The public interest in archaeology
CITATION STYLE
Remmy, M. (2020). The X Marks the Spot – Using Geo-games in Teaching Archaeology. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018) (pp. 127–140). Ubiquity Press. https://doi.org/10.5334/bch.j
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