The X Marks the Spot – Using Geo-games in Teaching Archaeology

  • Remmy M
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Abstract

Digital media have influenced the viewing and learning habits of students for the past decades. At the same time, teaching habits in archaeology have not changed to the same extent: frontal teaching and lectures are often still seen as best practice (Kelly 2019). The state of the art in didactical methodology is often developed in schools¹ and finds its way to universities through teachers’ seminars and appliance in disciplines of the humanities. This leads to the questions: why is archaeology still dependent on conservative teaching methods and how can geo-games break up this status quo? The public interest in archaeology

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APA

Remmy, M. (2020). The X Marks the Spot – Using Geo-games in Teaching Archaeology. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018) (pp. 127–140). Ubiquity Press. https://doi.org/10.5334/bch.j

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