Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve the user's experience and enable new business models.
CITATION STYLE
Thalmann, D. (2016). Crowd Simulation. In Encyclopedia of Computer Graphics and Games (pp. 1–8). Springer International Publishing. https://doi.org/10.1007/978-3-319-08234-9_69-1
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