Crowd Simulation

  • Thalmann D
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Abstract

Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve the user's experience and enable new business models.

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APA

Thalmann, D. (2016). Crowd Simulation. In Encyclopedia of Computer Graphics and Games (pp. 1–8). Springer International Publishing. https://doi.org/10.1007/978-3-319-08234-9_69-1

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