Human-robot collaboration is a novel hot topic in robotics research opening a broad range of new opportunities. However, the num-ber of sensible and efficient use cases having been presented and analysed in literature is still very limited. In this technical article, we present and evaluate a collaborative use case for a gaming application in which a two-arm robot has to piece a Tangram puzzle together with a human partner. Algorithms and methods employed for this purpose are presented, per-formance rates are given for different setups, and remaining problems and future developments are outlined.
CITATION STYLE
Su, X., Li, P., Li, Y., Flores, H., Riekki, J., & Prehofer, C. (2016). Towards Semantic Reasoning on the Edge of IoT SystemsInteractive Collaborative Robotics. IEEE Communications Magazine, 54(3), 63–68. Retrieved from http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6984239%5Cnhttp://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6781658%5Cnhttp://ieeexplore.ieee.org/document/7432173/%5Cnhttp://ieeexplore.ieee.org/document/7402157/%5Cnhttp://www.id
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