Applying Multimedia and Virtual Reality for Learning Environments

  • Sampaio P
  • De Freitas R
  • Cardoso G
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Most of the tools and languages for modeling Virtual Reality environments, such as VRML, X3D, Java3D, etc. do not provide means of describing the synchronized presentation of multimedia content inside these environments. Multimedia has demonstrated its capabilities of motivating users and capturing their attention, which are important characteristics when we want to provide a higher degree of immersion and learning capabilities inside Virtual Reality applications. This paper presents a robust and generic solution for the integrated presentation of different kinds of media objects inside virtual environments based on the Graphical Engine OGRE and how this solution can be applied broadly for providing customizable multimedia and virtual learning environments. [ABSTRACT FROM AUTHOR] Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)




Sampaio, P. N. M., De Freitas, R. I. C., & Cardoso, G. N. P. (2009). Applying Multimedia and Virtual Reality for Learning Environments. International Journal of Emerging Technologies in Learning (IJET), 4(s2).

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