Designing persuasive interactive environments

0Citations
Citations of this article
9Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Ambient Intelligent environments are interactive environments that can sense human behaviour and can respond intelligently. This workshop explores how interactive environments can be designed with persuasive quality, hereby influencing human experience and behaviour. The workshop follows a research-through-design approach in which practise-relevant insights are gained while designing. The focus will be on intuitive and rational decision-making, the role of aesthetics in persuasion, social and spatial influences as well as technological influences on persuasion, evaluation methods for persuasion, and the ethics of designing for persuasion.

Cite

CITATION STYLE

APA

Rozendaal, M., Van der Helm, A., Aprile, W., Vermeeren, A., Bekker, T., Kanis, M., & Middendorf, W. (2012). Designing persuasive interactive environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7683 LNCS, pp. 455–456). Springer Verlag. https://doi.org/10.1007/978-3-642-34898-3_46

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free